Showing posts with label cocoa. Show all posts
Showing posts with label cocoa. Show all posts

iPhone Cool Projects [Paperback] Review

iPhone Cool Projects [Paperback]It's an attractive, slim book with plenty of full color graphics. There are probably enough tips, tricks, and 'from the trenches' stories to justify a place on most iPhone developers' shelves.

I think the book would have been better with a more consistent overall style/structure. Most of the example code is too large and involved to bother inputting yourself, yet there are many, very basic, pictures showing IB connections etc. The code is available for download and I'd expect a book at this level to provide:

- the code itself (yes, on the website)
- class diagrams* or at least some form of architecture diagrams for each project (not really; depends on the chapter)
- detailed discussion of problems encountered, alternatives considered, blocked avenues etc (also hit and miss)
- specific discussion of code snippets (yes, this is covered fairly well)
- a comprehensive appendix of references, or links on the website (no, though you can glean a reasonable amount from the chapters)

[*yes, you can generate class diagrams in Xcode but I'm thinking along the lines of storyboard/whiteboard, "how we got here" views, as well as simply outlining what the demo is and what it does]

Six of the seven chapters deal with real world projects, or working cut-downs. The threading chapter is, for me, the weakest since it uses a toy problem just to illustrate threading, is poorly explained and smacks of 'solution in need of a problem'. Given that it walks the user through the whole setup of IB connections etc I fear that it may be handing a loaded gun to some people who would be well advised to look for ways to avoid threading (or at least not write to common data), rather than dive in with threading. It would have been possible to present a small, real world problem, that legitimately called for a threaded solution without too much effort.

The code I've seen is based on 2.2.1, so you'll probably need to do some tweaking. There is breadth and depth so it's hard to imagine someone coming away without learning something. For $27 or so it's a good deal and a step in the right direction for post-beginner iPhone dev books.

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Product Description:

The iPhone and iPod touch have provided all software developers with a level playing field-developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application-a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think "collisions"). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

Who is this book for?


All iPhone application developers with any level of experience or coming from any development platform

Summary of Contents


    Wolfgang Ante - Designing a Simple, Frenzic-Style Puzzle Game
    Mike Ash - Mike Ash's Deep Dive Into Peer-to-Peer Networking
    Gary Bennett - Doing Several Things at Once: Performance Enhancements with Threading
    Matthew "Canis"Rosenfeld - All Fingers and Thumbs: Multitouch Interface Design and Implementation
    Benjamin Jackson - Physics, Sprites, and Animation with the cocos2d-iPhone Framework
    Neil Mix - Serious Streaming Audio the Pandora Radio Way
    Steven Peterson - Going the Routesy Way with Core Location, XML, and SQLite


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Beginning iPhone Development: Exploring the iPhone SDK [Paperback] Review

Beginning iPhone Development: Exploring the iPhone SDK [Paperback]I have some very mixed feelings about this book. Let's start on a positive note. First of all, it is VERY well written.the authors don't just walk you through the answers they present in their projects, but also awaken your curiosity and walk you through the trial and error process that leads to their answer. some people say that this makes the book longer than necessary. i say that this makes them great teachers, since they know how to engage their readers and get you to understand not just what their solutions do, but why they have been implemented a certain way. my only qualm about their writing is that they spend a bit too much time explaining what they have done in the past and what they are going to do in the future instead of focusing on the lesson at hand.

I also got a lot of mileage out of the projects / code included in the book, especially the chapters on setting up your first two applications and the chapter on persistence.

Unfortunately, though, after reading this book it turns out i was not ready to make iPhone applications. i still ended up reading exorbitant amounts of documentation from apple to troubleshoot my code and do some very ordinary things. i found that apple's iPhone Application Development guide and Cocoa Fundamentals Guide had much more relevant data for learning how to make an iPhone application and are a better way to get started. i especially found that i needed to understand a lot more about how how my development environment manages resources, how events are handled and passed around (especially with regard to when to use actions vs delegates vs notifications and details on how these mechanisms work), memory management details, how an iPhone application works under the hood, how to interface between different languages and libraries, etc, etc.

The material in this book is great, but in the end, i would say that apple's introductory guides are what you need to get started, and this is just a supplement to them.

Click Here to see more reviews about: Beginning iPhone Development: Exploring the iPhone SDK [Paperback]

Product Description:

Please note that there is now an iPhone 3 edition of this title available!Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.You can discover more about this book, download source code, and find support forums at the book's companion site: www.iphonedevbook.com

Reviews


"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide-the plethora of code samples make it a must-have."


-Steve Demeter, Creator of "Trism" and owner of Demiforce LLC


"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."


-Aaron Basil, iDev2.com


"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."


-Brian Greenstone, President & CEO, Pangea Software, Inc.


"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development.Developers will latch on to this book and find it useful as they create the next great iPhone application.If you're a developer with an interest in this amazing new platform, this is a must buy."


-Chris Stewart, Founder, iPhoneDevSDK.com


"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"


-Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming


"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"


-Chris Pelsor, Manager, Tarantell:Hybrid


"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."


-Cory Foy, at Slashdot.org

Summary of Contents


    Welcome to the Jungle
    Appeasing the Tiki Gods
    Handling Basic Interaction
    More User Interface Fun
    Autorotation and Autosizing
    Multiview Applications
    Tab Bars and Pickers
    Introduction to Table Views
    Navigation Controllers and Table Views
    Application Settings and User Defaults
    Basic Data Persistence
    Drawing with Quartz and OpenGL
    Taps, Touches, and Gestures
    Where Am I? Finding Your Way with Core Location
    Whee!
    iPhone Camera and Photo Library
    Application Localization
    Where to Next?

About the Apress Beginning Series


The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from "novice to professional." You'll start your journey by seeing what you need to know-but without needless theory and filler. You'll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there-it is your trusted guide through unfamiliar territory!



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